Data Fields

_imImage Struct Reference
[imImage]

Image Representation Structure. More...

Data Fields

int width
int height
int color_space
int data_type
int has_alpha
int depth
int line_size
int plane_size
int size
int count
void ** data
long * palette
int palette_count
void * attributes_table

Detailed Description

An image representation than supports all the color spaces, but planes are always unpacked and the orientation is always bottom up.

Field Documentation

Number of columns. image:Width() -> width: number [in Lua 5].

Number of lines. image:Height() -> height: number [in Lua 5].

Color space descriptor. See also imColorSpace. image:ColorSpace() -> color_space: number [in Lua 5].

Data type descriptor. See also imDataType. image:DataType() -> data_type: number [in Lua 5].

Indicates that there is an extra channel with alpha. image:HasAlpha() -> has_alpha: boolean [in Lua 5].
It will not affect the secondary parameters, i.e. the number of planes will be in fact depth+1.
It is always 0 unless imImageAddAlpha is called. Alpha is automatically added in image loading functions.

Number of planes (ColorSpaceDepth) image:Depth() -> depth: number [in Lua 5].

Number of bytes per line in one plane (width * DataTypeSize)

Number of bytes per plane. (line_size * height)

Number of bytes occupied by the image (plane_size * depth)

Number of pixels per plane (width * height)

Image data organized as a 2D matrix with several planes.
But plane 0 is also a pointer to the full data.
The remaining planes are: "data[i] = data[0] + i*plane_size".
In Lua, data indexing is possible using: "image[plane][line][column]".
Also in Lua, is possible to set all pixels using a table calling "image:SetPixels(table)" and get all pixels using "table = image:GetPixels()" (Since 3.9).

Color palette. image:GetPalette() -> palette: imPalette [in Lua 5].
Used only when depth=1. Otherwise is NULL.

The palette is always 256 colors allocated, but can have less colors used.

in fact is an imAttribTable, but we hide this here