#include <TdkThemeAnimationTask.h>
Inheritance diagram for TdkThemeAnimationPauseState:

Public Member Functions | |
| void | backward (TdkThemeAnimationTask *task) |
| void | play (TdkThemeAnimationTask *task) |
| void | stop (TdkThemeAnimationTask *task) |
| void | forward (TdkThemeAnimationTask *task) |
| void | redraw (TdkThemeAnimationTask *task) |
Static Public Member Functions | |
| static TdkThemeAnimationPauseState * | getInstance () |
Private Member Functions | |
| TdkThemeAnimationPauseState () | |
| ~TdkThemeAnimationPauseState () | |
Static Private Attributes | |
| static TdkThemeAnimationPauseState * | _instance = NULL |
| TdkThemeAnimationPauseState::TdkThemeAnimationPauseState | ( | ) | [private] |
| TdkThemeAnimationPauseState::~TdkThemeAnimationPauseState | ( | ) | [private] |
| TdkThemeAnimationPauseState * TdkThemeAnimationPauseState::getInstance | ( | ) | [static] |
| void TdkThemeAnimationPauseState::backward | ( | TdkThemeAnimationTask * | task | ) | [virtual] |
Reimplemented from TdkThemeAnimationState.
| void TdkThemeAnimationPauseState::play | ( | TdkThemeAnimationTask * | task | ) | [virtual] |
In this case, the state is changed first because system will be into a loop, in the method animate();
Reimplemented from TdkThemeAnimationState.
| void TdkThemeAnimationPauseState::stop | ( | TdkThemeAnimationTask * | task | ) | [virtual] |
Reimplemented from TdkThemeAnimationState.
| void TdkThemeAnimationPauseState::forward | ( | TdkThemeAnimationTask * | task | ) | [virtual] |
Reimplemented from TdkThemeAnimationState.
| void TdkThemeAnimationPauseState::redraw | ( | TdkThemeAnimationTask * | task | ) | [virtual] |
Reimplemented from TdkThemeAnimationState.
TdkThemeAnimationPauseState * TdkThemeAnimationPauseState::_instance = NULL [static, private] |
1.5.2