#include <TdkThemeAnimationTask.h>
Inheritance diagram for TdkThemeAnimationForwardState:

Public Member Functions | |
| void | backward (TdkThemeAnimationTask *task) |
| void | play (TdkThemeAnimationTask *task) |
| void | stop (TdkThemeAnimationTask *task) |
| void | forward (TdkThemeAnimationTask *task) |
| void | redraw (TdkThemeAnimationTask *task) |
Static Public Member Functions | |
| static TdkThemeAnimationForwardState * | getInstance () |
Private Member Functions | |
| TdkThemeAnimationForwardState () | |
| ~TdkThemeAnimationForwardState () | |
Static Private Attributes | |
| static TdkThemeAnimationForwardState * | _instance = NULL |
| TdkThemeAnimationForwardState::TdkThemeAnimationForwardState | ( | ) | [private] |
| TdkThemeAnimationForwardState::~TdkThemeAnimationForwardState | ( | ) | [private] |
| TdkThemeAnimationForwardState * TdkThemeAnimationForwardState::getInstance | ( | ) | [static] |
| void TdkThemeAnimationForwardState::backward | ( | TdkThemeAnimationTask * | task | ) | [virtual] |
Reimplemented from TdkThemeAnimationState.
| void TdkThemeAnimationForwardState::play | ( | TdkThemeAnimationTask * | task | ) | [virtual] |
In this case, the state is changed first because system will be into a loop, in the method animate();
Reimplemented from TdkThemeAnimationState.
| void TdkThemeAnimationForwardState::stop | ( | TdkThemeAnimationTask * | task | ) | [virtual] |
Reimplemented from TdkThemeAnimationState.
| void TdkThemeAnimationForwardState::forward | ( | TdkThemeAnimationTask * | task | ) | [virtual] |
Reimplemented from TdkThemeAnimationState.
| void TdkThemeAnimationForwardState::redraw | ( | TdkThemeAnimationTask * | task | ) | [virtual] |
Reimplemented from TdkThemeAnimationState.
TdkThemeAnimationForwardState * TdkThemeAnimationForwardState::_instance = NULL [static, private] |
1.5.2