#include <TdkThemeAnimationTask.h>
Inheritance diagram for TdkThemeAnimationBackwardState:

Public Member Functions | |
| void | backward (TdkThemeAnimationTask *task) |
| void | play (TdkThemeAnimationTask *task) |
| void | stop (TdkThemeAnimationTask *task) |
| void | forward (TdkThemeAnimationTask *task) |
| void | redraw (TdkThemeAnimationTask *task) |
Static Public Member Functions | |
| static TdkThemeAnimationBackwardState * | getInstance () |
Private Member Functions | |
| TdkThemeAnimationBackwardState () | |
| ~TdkThemeAnimationBackwardState () | |
Static Private Attributes | |
| static TdkThemeAnimationBackwardState * | _instance = NULL |
| TdkThemeAnimationBackwardState::TdkThemeAnimationBackwardState | ( | ) | [private] |
| TdkThemeAnimationBackwardState::~TdkThemeAnimationBackwardState | ( | ) | [private] |
| TdkThemeAnimationBackwardState * TdkThemeAnimationBackwardState::getInstance | ( | ) | [static] |
| void TdkThemeAnimationBackwardState::backward | ( | TdkThemeAnimationTask * | task | ) | [virtual] |
Reimplemented from TdkThemeAnimationState.
| void TdkThemeAnimationBackwardState::play | ( | TdkThemeAnimationTask * | task | ) | [virtual] |
In this case, the state is changed first because system will be into a loop, in the method animate();
Reimplemented from TdkThemeAnimationState.
| void TdkThemeAnimationBackwardState::stop | ( | TdkThemeAnimationTask * | task | ) | [virtual] |
Reimplemented from TdkThemeAnimationState.
| void TdkThemeAnimationBackwardState::forward | ( | TdkThemeAnimationTask * | task | ) | [virtual] |
Reimplemented from TdkThemeAnimationState.
| void TdkThemeAnimationBackwardState::redraw | ( | TdkThemeAnimationTask * | task | ) | [virtual] |
Reimplemented from TdkThemeAnimationState.
TdkThemeAnimationBackwardState * TdkThemeAnimationBackwardState::_instance = NULL [static, private] |
1.5.2