IupGetClassCallbacks (Since 3.3)

Returns the names of all registered callbacks of a class.


int IupGetClassCallbacks(const char* classname, char** names, int max_n); [in C]
iup.GetClassCallbacks(classname: string[, max_n: number]) -> (names: table, n: number) [in Lua]

classname: name of the class
: table receiving the names. Only the list of names need to be allocated. Each name will point to an internal string.
max_n: maximum number of names the table can receive. Can be omitted in Lua.

Returns: the actual number of names loaded to the table or -1 (nil) if class not found. If names==NULL or max_n==0 or -1 then returns the maximum number of names.

See Also

IupGetClassName, IupGetClassType, IupGetAllAttributes