![]() |
GemaMesh
The GeMA Mesh Plugin
|
Auxiliar structure used to share data between GmpXxxMeshBase and GmpMeshLoader. More...
#include <gmpMeshData.h>


Public Types | |
| template<typename U > | |
| using | VectorType = Vector< U > |
| A type identifying which vector type we are using. | |
Public Member Functions | |
| GmpMeshData (GmMesh *mesh) | |
| Constructor. The unused mesh parameter is a helper to the Surface Mesh code. | |
| virtual | ~GmpMeshData () |
| Virtual destructor. | |
| virtual bool | setCoordinateDimension (int ncoord) |
| virtual void | clear (GmMesh *mesh) |
| Removes all mesh nodes + removes all values from node based value sets, preserving object state so that future node addition can be made. | |
| virtual void | releaseMemory () |
| Releases all the memory DIRECTLY owned by the object. | |
| virtual int | addFirstNodes (GmMesh *mesh, int numAddedNodes, int numGhostNodes, QList< GmValueInfo * > infoList=QList< GmValueInfo * >())=0 |
| virtual int | addNewNodes (GmMesh *mesh, int numAddedNodes)=0 |
| virtual int | numNodes () const =0 |
| int | addFirstGhostNodes (GmMesh *mesh, int numAddedNodes, QList< GmValueInfo * > infoList) |
| int | addNewGhostNodes (GmMesh *mesh, int numAddedNodes) |
| bool | ghostEnabled () |
| void | setGhostEnabled (bool state) |
| int | numGhostNodes () const |
| virtual size_t | nodeSetsMemory () const |
| Returns the approximate memory used for storing mesh node sets. | |
| void | setGhostCoordinatesData (int nodeIndex, int coordId, double coordVal) |
| Updates a ghost node cooridnate. | |
| bool | addNodeValueSets (GmMesh *mesh, QList< GmValueInfo * > infoList, int numAddedNodes, int numGhostNodes, bool ghost) |
| Adds new value sets to the mesh as specified by infoList. The ownership of the list metadata is transferred to the mesh. The gven number of nodes is used to initialize the set sizes. If ghost is false, expects that the affected nodes on the list includes only geometry or both entries. If ghost is true, the list should include ghost and both entries, with the later ones not added to the mesh. In this case, numAddedNodes should be zero. | |
| bool | resizeValueSets (const QList< GmValueSet * > &valueSets, int numAddedNodes) |
| Resizes the given set of value sets adding the specified number of nodes. Either all the sets are resized (and the function returns true), or none are (and the function returns false). Can cope with NULL values in the list. Expects the non-NULL value sets to have the same size. | |
| virtual bool | addStateGeometryData (GmStateDump *state, int groupId) |
| Adds to the state dump an item storing node set nodes followed by an item storing node coordinates. | |
| virtual bool | fillDumpControlMapData (GmMesh *mesh, QVariantMap *map, const GmLogCategory &logger) |
| Stores the mesh data control info on the stored map. | |
| virtual bool | dumpControlMapDataLoaded (GmMesh *mesh, QVariantMap *map, const GmLogCategory &logger) |
| Loads the map data into the object + adjusts vector sizes if necessary. | |
Public Attributes | |
| GmValueInfo * | _coordInfo |
| Information about node coordinates. | |
| bool | _ghostEnabled |
| Are ghost nodes enabled for this mesh? | |
| int | _numGhostNodes |
| The number of mesh ghost nodes. | |
| Vector< double > | _ghostCoordinates |
| Coordinate vector for ghost nodes. Size = _coordInfo->size() * _numGhostNodes. Values stored by node. | |
| QMap< QString, GmNodeSet * > | _nodeSets |
| A map with the definition of each node set associated with the mesh. Map entries are instances of the GmpGemaNodeSet class. | |
| GmStateDump * | _state |
Private Member Functions | |
| void | releaseGhostNodes () |
| Removes the memory associated with ghost nodes. | |
Auxiliar structure used to share data between GmpXxxMeshBase and GmpMeshLoader.
The template parameter defines the kind of vector object used to store per node data. It can be either GmSingleVector or GmDualVector
| GmStateDump* GmpMeshData< Vector >::_state |
brief Ugly way of letting the mesh data do some adjustments to the state dump after loading the control data & before loading the other state items. Its value is setted by the mesh loader prior to loading the mesh data from a dump file on the mesh initilization and cleared immediately after.
1.8.15