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1. Introduction
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LuaCOM User Manual (Version
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LuaCOM User Manual (Version
Contents
1. Introduction
1.1 Features
1.2 How to use
1.3 Some information about samples
2. LuaCOM Elements
2.1 LuaCOM API
2.2 LuaCOM objects
2.3 ActiveX binding
2.3.1 Implementing
dispinterfaces
in Lua
2.3.2 Using Methods and Properties
2.3.3 Connection Points
2.3.4 Parameter Passing
2.3.5 Exception Handling
2.4 Type Conversion
2.4.1 Boolean values
2.4.2 Pointers to
IDispatch
and LuaCOM objects
2.4.3 Pointers to
IUnknown
2.4.4 Arrays and Tables
2.4.5
CURRENCY
type
2.4.6
DATE
type
2.4.7 Error Handling
3. Implementing COM objects in Lua
3.1 Introduction
3.2 Is it really useful?
3.3 Terminology
3.4 Building a LuaCOM COM server
3.4.1 Specify the component
3.4.2 Objects to be exported
3.4.3 Building the type library
3.4.4 Registration Information
3.4.5 Registering the Component Object
3.4.6 Implementing and Exposing the Component
3.4.7 Initialization and Termination
3.5 Running the COM server
3.6 Generating Events
4. Release Information
4.1 Limitations
4.2 Known bugs
4.3 Future Enhancements
4.4 Visual Basic© issue
4.5 History
Version 1.1
Version 1.0
Version 0.9.2
Version 0.9.1
5. Reference
5.1 The C/C++ API
luacom_open
luacom_close
luacom_detectAutomation
luacom_IDispatch2LuaCOM
5.2 The Lua API
CreateObject
Connect
ImplInterface
ImplInterfaceFromTypelib
GetObject
NewObject
ExposeObject
RegisterObject
addConnection
releaseConnection
ProgIDfromCLSID
CLSIDfromProgID
ShowHelp
GetIUnknown
isMember
6. Credits
About this document ...
Vinicius da Silva Almendra 2003-06-27