Removes an attribute from the hash table of the element, and its children if the attribute is inheritable. It is useful to reset the state of inheritable attributes in a tree of elements.
void IupResetAttribute(Ihandle *ih, const char *name); [in C]
iup.ResetAttribute(ih: ihandle, name: string) [in Lua]
ih: Identifier of the interface element. If
NULL will set in the global environment.
name: name of the attribute.