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1. Introduction
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LuaCOM User Manual (Version
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LuaCOM User Manual (Version
Contents
1. Introduction
1.1 Features
1.2 Who Should Read What (or About the Manual)
2. Tutorial
2.1 Using The LuaCOM library
2.2 Locating COM Objects
2.3 Creating Objects
2.4 Getting Help about an Object
2.5 Methods and Properties
2.6 Releasing Objects
3. LuaCOM Elements
3.1 LuaCOM API
3.2 LuaCOM objects
3.2.1 Object Disposal
3.3 Automation binding
3.3.1 Implementing dispinterfaces in Lua
3.3.2 Using Methods and Properties
3.3.3 Connection Points: handling events
3.3.4 Parameter Passing
3.3.5 Exception Handling
3.4 Type Conversion
3.4.1 Boolean values
3.4.2 Pointers to IDispatch and LuaCOM objects
3.4.3 Pointers to IUnknown
3.4.4 Arrays and Tables
3.4.5 CURRENCY type
3.4.6 DATE type
3.4.7 Error Handling
3.5 Other Objects
3.5.1 The Enumerator Object
3.5.2 The Connection Point Container Object
3.5.3 The Typelib and Typeinfo Objects
4. Implementing COM objects in Lua
4.1 Introduction
4.2 Is it really useful?
4.3 Terminology
4.4 Building a LuaCOM COM server
4.4.1 Specify the component
4.4.2 Objects to be exported
4.4.3 Building the type library
4.4.4 Registration Information
4.4.5 Registering the Component Object
4.4.6 Implementing and Exposing the Component
4.4.7 Initialization and Termination
4.5 Running the COM server
4.6 Generating Events
4.7 Full Example
5. Release Information
5.1 Limitations
5.2 Known bugs
5.3 Future Enhancements
5.4 Important issues about LuaCOM
5.4.1 Problems instantiating COM objects
5.4.2 Releasing COM objects from memory
5.4.3 Receiving events
5.4.4 Extensible Interfaces
5.4.5 Visual Basic© issue
5.5 History
6. Reference
6.1 The C/C++ API
6.2 The Lua Standard API
6.3 Lua Extended API
6.4 Enumerator Object
6.5 Type Library Object
6.6 Type Information Object
7. Credits
Fabio Mascarenhas de Queiroz 2004-09-13