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This is very similar to the first program, but it actually does something. The additional parts are described below.
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// Description: This program shows a message in a dialog box. // File: dialogOutput/SecondProgram.java // Author: Michael Maus // Date: 29 Jan 2005 import javax.swing.*; public class SecondProgram { public static void main(String[] args) { JOptionPane.showMessageDialog(null, "Hello Earthling"); System.exit(0); // Exit from program. } } |
import
statement tells the compiler that you will be using
part of the Graphical User Interface (GUI) library - everything in javax.swing
.
Typical programs have a few import
statements.This line displays this dialog box.
The predefined Java class, JOptionPane contains methods to display dialog boxes.
A method is a group of Java statements for doing one particular thing.
The "." following the class name is followed by the name of the method, showMessageDialog .
Every method call must be followed by a parenthesized
list of comma-separated arguments (often called parameters) that specify information the
method needs to perform its task.
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The two arguments here are null
, which we'll just ignore for the
moment, and "Hello Earthling"
, which is the message we want to display.
Text messages must be enclosed in quotes.
Statements are generally followed by a semicolon.
System
class's exit
method. The 0 argument tells exit that this
is a normal termination. Some books don't use this, but it's
generally better to use it when you really want your program to stop.
In some versions of Java, the program continues to sit in memory running,
altho nothing is visible.
Note that you can add a comment to the end of a statement.