Java: Local/Instance/Class Variables

There are three kinds of Java variables:

  1. Local variables are declared in a method, constructor, or block. They are created when the method is entered and destroyed when the method is exited. Parameters are essentially local variables which are initialized from the actual parameters. Not visible outside the method.
  2. Instance variables are declared in a class, but outside a method. Also called member or field variables. There is one copy per object, created when an object is created and destroyed when the object is destroyed. Visible in all methods and constructors.
  3. Class variables are declared with the static keyword in a class, but outside a method. There is only one copy. Also called static variables.

Here is a comparison between these three kinds of variables.

characteristic Local variable Instance variable Class variable
Where declared In a method, consrtructor, or block. In a class, but outside a method. Typically private. In a class, but outside a method. Must be declared static.
Use Local variables hold values temporarily in a method (intermediate calculations, loop variables, ...). Instance variables hold values that must be referenced by more than one method (for example, components that hold values like text fields, variables that control drawing, etc), or that are essential parts of an object's state that must exist from one method invocation to another. Class variables are mostly used for constants, variables that never change from their initial value.
Lifetime Created when method / constructor / block is entered.

Destroyed on exit.

Created when instance of class is created with new.
Destroyed when there are no more references to enclosing object (made avaiable for garbage collection).
Created when the program starts.
Destroyed when the program stops.
Scope/Visibility Local variables (including formal parameters) are visible only in the method, constructor, or block in which they are declared. Access modifiers (private, public, ...) can not be used with local variables. All local variables are effectively private. No part of the program outside of the method/block can see them. A special case is that local variables declared in the initializer part of a for statement have a scope of the for statement. Instance (field) variables can been seen by all methods in the class. Whether they are seen outside the class is determined by the access they have been declared with:

public Can be seen from any class.

private Not visible from any other class. This is regarded as the best choice. Define getter and setter methods if the value has to be gotten or set from outside so that data consistency can be enforced and to preserve internal representation flexibility.

protected Not visible from any other class, but visible from any descendant class. This is not a common choice, and some say it should never be used.

Default (also called package visibility) Can be seen by any class in the same package. Some say private should be used.

Same as instance variable, but are frequently declared public when used as named constants.
Declaration Declare before use anywhere in a method or block. Declare anywhere at class level (before or after use). Declare anywhere at class level with static.
Initial value None. Must be assigned a value before the first use. Zero for numbers, false for booleans, or null for object references. May be assigned value at declaration or in constructor. Same as instance variable, and it addition can be assigned value in special static initializer block.
Access from outside Impossible. Local variable names are known only within the method. Instance variables should be declared private to promote information hiding, so should not be accessed from outside a class. However, in the few cases where there are accessed from outside the class, they must be qualified by an object (eg, myPoint.x). Class variables are qualified with the class name (eg, Color.BLUE). They can also be qualified with an object, but this is a deceptive style.
Name sytax Standard rules. Standard rules or prefixed with m or m_ (for member) as in m_length, "_" as in _length, or this as in this.length. static public final variables (constants) are all uppercase, otherwise normal naming conventions. Alternatively prefix the variable with "c_" (for class) or something similar.