| Saturday, March 3, 2007 | |
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Beta code release | | |
Posted by: BBB at 10:31:33 AM | |
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Those
of you who have been eagerly awaiting the first batch of new NeHe
lessons will be pleased to hear that the sample code for the first 5
lessons has been released for public beta. Please check the full
version of this article for further details, and feel free to leave any
comments or questions you might have in this thread in the NeHe discussion forum.
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| Wednesday, February 28, 2007 | |
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New Chinese Tutorials website (all 48 lessons) | | |
Posted by: richardbao at 9:19:12 AM | |
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All 48 NeHe lessons have been translated into Chinese. You can find the translated tutorials at www.owlei.com/dancingwind/
Read More.. | 2 Comments
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OpenGL SDK now online! | | |
Posted by: Kazade at 6:48:04 AM | |
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OpenGL.org now has an on-line area for documentation, sample code, tools and links to tutorials. It can be found here.
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| Thursday, February 22, 2007 | |
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OpenGL GPU Caps Viewer released | | |
Posted by: Jason Adams at 12:57:43 AM | |
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GPU Caps Viewer
is a freeware utility that quickly describes the essential capabilities
of your graphics card/GPU including GPU type, VRAM, OpenGL API support
level, OpenGL API extensions supported and general system
configuration, as well as a stress-test functionality.
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| Wednesday, February 14, 2007 | |
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Tatsumaki: Land at War is back, and hiring | | |
Posted by: Eyes Out Entertainment at 9:34:17 PM | |
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Tatsumaki:
Land at War has launched a massive update in which our new, shader 2.0
enriched engine, is shown off. There are also numerous positions
available in our GDNet Help Wanted post.
Read More.. | 1 Comments
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| Tuesday, February 13, 2007 | |
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New Site - Card Games with OpenGL render | | |
Posted by: FjCladellas at 6:12:23 PM | |
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Big Solitaires 3D v1.0 new game release.
Solitaires 3D is a collection of 40 solitaire games with OpenGL 3D render, released under a GPL licence.
URL: http://big3dsol.sourceforge.net
Source is available at the site.
Many thanks to NeHe tutorials.
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| Monday, January 30, 2006 | |
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NULLARBOR | | |
Posted by: GameDev.net Contributor at 12:00:00 AM | |
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Only
one month to go before the nullarbor demoparty and game development
competition takes place! The event will be held at ECU Mount Lawley,
School of Computer and Information Science in Perth, Western Australia
on Thursday the 23rd of February 2006.Registration is free, and there
are hundreds of dollars worth of prizes to be won, with a $500 first
place prize in the game development competition! Entry is open to all
Australian and New Zealand residents. Can't get to Perth? You can enter
remotely and compete for cash prizes!For more information visit http://www.notrees.org
Read More.. | 0 Comments
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NEW SITE | | |
Posted by: GameDev.net Contributor at 12:00:00 AM | |
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I
recently created a website which will contain articles / tutorials
about game programming. I do not cover graphical API but rather game
design from a higher point of view.The first article is up at http://www.everdusk.be/Game_Programming.shtml.
The 2nd one will follow in two or three weeks (half written, but,
aargh, exams). The first one talks about initial prerequisites about
game programming, if an engine should be coded or another one reused,
also about what software is available and a bit about code
redistribution in the interest of the project (GPL or not).I though It
might be of some interest for your audience.Vincent Brzusczak (SKSlayer)
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MASSIVETRACKS | | |
Posted by: GameDev.net Contributor at 12:00:00 AM | |
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This is pretty cool... www.massivetracks.net
offers music for game developement. They have a large collection of
royalty free music. Definitely worth checking out if your working on a
game and need some tunes!
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AMSTARFIELD | | |
Posted by: GameDev.net Contributor at 12:00:00 AM | |
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v0.52 of Amstarfield (NovodeX project) is now available... You can grab it here: http://www.jerryhammond.pwp.blueyonder.co.uk/jerryham/amstarfield.html... If anyone would like to see some of my unfinished work it can be found here: http://www.jerryhammond.pwp.blueyonder.co.uk. This is the first time I've really shown anything to anyone, hope you like it :-)jerryham
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ICEWAR | | |
Posted by: GameDev.net Contributor at 12:00:00 AM | |
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Wojtek
has written a game in OpenGL with his friends. It's an online First
Person Shooter called IceWar. You're one of the snowmen and your target
is to kill other snowmen. The game offers two types of play: FAW (Fire
At Will - well known Death Match), and HST (Help Some Team - simple
team play). Visit chomzee.bandyta.pl/iw/. The website is in Polish, but the game is in English.
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KNIGHTS | | |
Posted by: GameDev.net Contributor at 12:00:00 AM | |
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Posted
a new demo by Simon Flannery called Knights. It's an OpenGL demo using
the stencil buffer to teach others about the tricks of reflections and
planar shadows. Both a win32 build and glut build are included plus all
source code. You can find the demo on the download page under 'K'.
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TAXI DRIVER | | |
Posted by: GameDev.net Contributor at 12:00:00 AM | |
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Taxi Driver: A Naughty Ville. Full review is on www.vipa.republika.pl.
Features include: model lighting, light direction (car lights),
collisions and 3d sound. The whole game is in Polish, but language is
not that important. Source code will be downloadable on my page in near
future. In the meantime, grab the demo (two parts from the url above).
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RAGE 3D ENGINE: NOW OPEN SOURCE | | |
Posted by: GameDev.net Contributor at 12:00:00 AM | |
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For
the last 2.5 years I have been working at a game development studio as
lead on a game engine called Rage 3D written in Delphi. The company
decided that they where moving the focus to c++, so I resigned, and was
given the opportunity to take the engine with me. Rage 3D is now an
Open Source engine on Sulaco, and will be distributed under the license
on the RageGL Subsite.For a more indepth view of the engine http://www.sulaco.co.za/rage_game_engine/scene_functions.htm.You can also view screenshots of the engine in action. http://www.sulaco.co.za/rage_game_engine/screen_shots.htmThe source for the rage will be available in the next week or so on sourceforge.net.Regards Maarten "McCLaw" Kronberger www.sulaco.co.za
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DARKROOM STUDIOS | | |
Posted by: GameDev.net Contributor at 12:00:00 AM | |
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This
is just a note to let fellow developers and enthusiasts out there know
that Darkroom Studios has recently released for sale its new 3D Game
Content Pack and will, shortly, have 2D texture packs available as
well. The packs will be downloadable for instant access.The 3D pack
contains multiple prefabs that can be used for anything from video game
development to architectural projects. All models have correct UVW
mapping for easily swapping out textures, have highly optimized meshes
for fast rendering, and they come with the appropriate textures
included and already applied. Also, the price of the pack is very
competitive and should be attainable for any developer or hobbyist.You
can view the Game Packs at www.darkroomstudios.com.
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TWO OPENGL DEMOS | | |
Posted by: GameDev.net Contributor at 12:00:00 AM | |
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Srki has released two OpenGL programs (one animation-demo and one little maze game). You can grab the maze game here: www.geocities.com/srki_82/MazeBin.zip. The demo file is quite large (over 3mb) and can be grabbed here: http://www.geocities.com/srki_82/GLSceneDemo.zip.P.S. Demo requires BASS.DLL to play sounds.
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GAMETUTORIALS.COM | | |
Posted by: GameDev.net Contributor at 12:00:00 AM | |
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A detailed tutorial with realistic water using bump mapping and refraction with terrain has been posted at www.GameTutorials.com.
The tutorial is done in OpenGL using GLSL. Full source code and
HTML/PDF versions available. Topics also covered are normal mapping,
dudv maps, depth maps, Fresnel term and tangent space. Look in "Recent
Tutorials" for HeightMap6.
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| Sunday, January 29, 2006 | |
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CZECH TUTORIALS | | |
Posted by: GameDev.net Contributor at 12:00:00 AM | |
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The Czech tutorials are now located at http://nehe.ceskehry.cz. The link on the right menu has been updated to point to the new url.
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CATASTROPHE V3 ONLINE | | |
Posted by: GameDev.net Contributor at 12:00:00 AM | |
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Posted
Catastrophe ver 3 on the downloads page under 'C'. I left the old
version for comparison. The game has come a long way since version 2,
amazing graphics, excellent gameplay! Grab a copy, check it out, and
the head over to http://relativeengine.freegsm.ro/index.html
and read up on it. If you want to see catastrophe v4 consider sending
the author a donation. Cippy also mentioned that the source to "Final
Dream" is now available at sourceforge.net for those interested.
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| Tuesday, December 20, 2005 | |
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PASCAL GAME DEVELOPMENT COMPETITION | | |
Posted by: GameDev.net Contributor at 12:00:00 AM | |
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That
time of year is coming up again. It is soon time for Pascal Game
Development's annual competition and with that, I am pleased to
announce that on Jan 15th, 2006 the 2006 PGD Annual Game Programming
Competition shall commence!The competition rules shall be released on
the morning(GMT) before the start of the competition.We will be
allowing teams or individuals much like we did last year. Releasing
your source will be optional however you will be required to submit a
packaged executable with all game files for the targeted platform(s)
supported.Prizes, judges, rules and all further needed information will
be posted within a weeks time before the start date of competition. For
now, I suggest gathering your teams, tools and ideas for Jan 15th.
Contest will be running for a total of 16 weeks, ending on the May 7th
where we will award the 1st, 2nd and 3rd place winners with their
prizes. We will also be honouring those in the competition that show
great ability in specific areas of development.We have high hopes for a
fun competition and it should be a very successful event for 2006. Stay
posted for further information as it comes.This year's excellent
winning entries and prizes can be viewed @ http://www.pascalgamedevelopment.com/competitions/PGDCompetition2005.htmlDominique
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| Tuesday, December 6, 2005 | |
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C# HOME | | |
Posted by: GameDev.net Contributor at 12:00:00 AM | |
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C# Home has just started their last and biggest C# Contest for this year: Contest 7: The Christmas Contest.This time, there will be 3 great FREE PRIZES for the Top 3 submissions!For more information, visit the Contests page.
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| Tuesday, November 15, 2005 | |
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PLASTIC: FINAL AUDITION | | |
Posted by: GameDev.net Contributor at 12:00:00 AM | |
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Bitfilm festival is over and the winner in realtime demo competition is Plastic with "Final Audition". Check http://www.plastic-demo.org for more info.
Read More.. | 0 Comments
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| Saturday, November 12, 2005 | |
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PROJECTED TEXTURE SHADOWS | | |
Posted by: GameDev.net Contributor at 12:00:00 AM | |
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Posted
a nice demo by Eric Matsui. He started working on the project because
he had read on a developer interview thatHalf-Life 2 uses "projection
texture mapping" and he was just curious how it works. You can grab it
from the downloads section under 'P'.
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ZYLINDRIS | | |
Posted by: GameDev.net Contributor at 12:00:00 AM | |
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Posted
a small game written by Heiko Bauer to the downloads section. It was
written in GLut and is called "Zylindris". It's very similar to Tetris.
The game was made as a software-project for the Stuttgart-University of
applied sciences. You can find it in the downloads section under 'Z'.
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INDUSTRIALIZE | | |
Posted by: GameDev.net Contributor at 12:00:00 AM | |
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Industrialize
is a fairly simple tile-based game in which you attempt to build your
city and get to the target amount of population in the shortest number
of turns as you can. There are several different aspects including
population, food, immigration, taxes, and more. I've been working on it
for about a month and a half now, and I have a development journal set
up at the forum provided by my host, QuakeDev, where all my projects
are hosted. You can find that here:http://www.quakedev.com/forums/index.php?topic=702- Entar
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| Friday, August 12, 2005 | |
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1FOR3 UPDATED | | |
Posted by: GameDev.net Contributor at 12:00:00 AM | |
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Christophe
Devine has released a new version of the 1for3 demo package. It now
features a screensaver option which has been tested on Windows XP and
FreeBSD (Wine). The basecode which he has kept as simple as possible
can be used as a building block to create OpenGL screensavers... so...
if you've ever wanted to create GL screensavers of your own, but
haven't found code to do the trick, be sure to grab 1for3 from the
downloads page. Nice work Christophe!
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EXPLODER DEMO | | |
Posted by: GameDev.net Contributor at 12:00:00 AM | |
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Based
in space, there's a large interstellar war going on - basically a
galactic "blitzkrieg" by one domineering race. They've got all these
resources from taking over so many planets, but they're
population-limited since they've spread themselves out so far. Your
planet was attacked, but a small portion of your race escaped in a
large colony ship. Since you're resource-limited, that's why you've got
one or two really good ships with the best pilot in your entire
population, unlike the enemy which has thousands of dumb AI-controlled
robotic ships.Gameplay will play like a top-down shooter, and will
involve nuking runs on enemy bases and dropping squads of marines in
strategic locations.Technical specs include the fact that it detects
GLSL capability on cards that support it, and enables a nice lighting
effect on the ships and the space station.picture: http://sprite.digitalseraph.net/Projects/2005-08-07%20ExploderDemo/ExploderDemo.jpgdemo: http://sprite.digitalseraph.net/Projects/2005-08-07%20ExploderDemo/ExploderDemo.rarwebsite: http://sprite.digitalseraph.net
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GRAPHICAL C# CONTEST | | |
Posted by: GameDev.net Contributor at 12:00:00 AM | |
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A new C# Programming Contest has just started on C# Home.Contest 4: Digits Recognition is to recognize digits in an image file (OCR). The fastest code wins!
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WORLD MACHINE | | |
Posted by: GameDev.net Contributor at 12:00:00 AM | |
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World
Machine v1.0 is a Terrain Generation & Editing package that has
become very popular for game development purposes. There is a free
Basic Edition available for non-commercial use, as well as a $40
Standard edition that can be used commercially. The website is: http://www.world-machine.com.Important
features are:Powerful and flexible terrain generation, including "World
Class" natural erosion features. Graph based terrain building and
realtime 3D Previews for rapid experimentation Explorer Mode. Fly /
Drive and Walk around the boundless virtual world defined by the
terrain generators.
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CODE UPDATE | | |
Posted by: GameDev.net Contributor at 12:00:00 AM | |
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Terence
J. Grant has sent in modified python code for lesson 48. The new code
eliminates a bug that plagued the older code. If you use python, grab
the updated source. Thanks Terence!
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GCDC NEWS | | |
Posted by: GameDev.net Contributor at 12:00:00 AM | |
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Anyone
interested in the GC Developers Conference may want to have a look at
the schedules. You can download information here: GCDC News (zipped word documents).
Read More.. | 0 Comments
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EYES OUT ENTERTAINMENT | | |
Posted by: GameDev.net Contributor at 12:00:00 AM | |
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Over the past few months, we here at Eyes Out Entertainment have put the final touches on our independently developed MMORPG engine, for Tatsumaki: Land at War;
Now with our engine up and running, we can turn attention to content
development. As we enter a new and crucial phase in the game's
development, we are looking for talented and motivated individuals to
join the team. We are currently looking to fill the following positions:Systems/Physics programmer (Complex logic involved)Graphical programmer (High-end OpenGL)Network programmer (Compression and advanced packet buffering knowledge required)Organic and static modelersTexture Artist(s)Musicians and Sound EngineerBipedal and Quadrapedial animatorsWe currently have a team of 20 capable, talented individuals
who are working to make Tatsumaki the best game it can be; however,
since this is such a large project and we are independent - we are
always looking for more people to add to our (Already large) team.For
more information on Tatsumaki: Land at War, those interested can peruse our large information database, and visit our actively growing community, whose population rises daily, with over 500 members. Also, be sure to read our post on gamedev.net for more information on how you can apply, and for a demo of our engine.
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| Sunday, July 31, 2005 | |
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AUTOQ3D | | |
Posted by: GameDev.net Contributor at 12:00:00 AM | |
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AutoQ3D
- a OpenGL/QT quick 3d model editor program. The objective of this work
is to give power users or developers and easy way to create graphics in
three dimensions using a simple file format to incorporate in their own
projects. You can add textures to models. Can import MD2 and DXF files
formats and export DXF files. This program was ported to Linux, Windows
and Mac OSX operative systems. It's free... http://autoq3d.sourceforge.net.M.C. Gonzalo Reynaga García.
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| Friday, July 29, 2005 | |
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BLACK SKY | | |
Posted by: GameDev.net Contributor at 12:00:00 AM | |
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Dave over at http://www.blackskygame.com has just released a new version of Black Sky Alpha, v1.3. It's available for download now so check it out!
Read More.. | 0 Comments
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PSYCHO BOY 3D | | |
Posted by: GameDev.net Contributor at 12:00:00 AM | |
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I made a game in OpenGL for my university dissertation... http://www.psychoboy3d.cjb.net.
It uses some code from the tutorial for making the window, drawing
text, texture mapping and timing. I kept the 'do you want to go
fullscreen' box too ;)Patrick
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VM.GAMES | | |
Posted by: GameDev.net Contributor at 12:00:00 AM | |
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VM.Games,
created in 2002, is a collaborative effort in trying to create, over
our spare time, original, amusing and nice-looking real-time,
Opengl-based games.Currently a "team" of 3 individuals, VM.Games
involves a C ++ coder (Ibrahim), a graphic designer / 3D artist
(Story-Board), and a graphic designer / 3D animator (Mouj).We provide
on our webiste some cool OpenGL demos and a shareware 3d game lab
project available for the price of one phone call.Check it out: http://schafik.free.fr/vm.games/index.php.
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KOPLAY | | |
Posted by: GameDev.net Contributor at 12:00:00 AM | |
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Chen Kopel has sent an email about his site KOPLAY: Professional Game Developers.
It's definitely worth checking out. Two of his games have been
published by Atari, and he's seeking programmers for future projects.
It appears he's a fan of NeHe Productions, as his email stated that he
wanted to give thanks to the site. Very cool!
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3D LEVEL EDITOR | | |
Posted by: GameDev.net Contributor at 12:00:00 AM | |
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I've
recently launched my university dissertation project (a 3D level
editor) for BETA testing. It exports to a custom format that is fully
explained in the readme.It can be found at http://luke.rulesall.co.uk. If anyone notices any bugs or has suggestions then they can contact me either on the forum or on my site, or on this forum post.Thanks, Luke.
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WINAMP CONTEST AND SITE UPDATE | | |
Posted by: GameDev.net Contributor at 12:00:00 AM | |
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I've
made second place in the winamp contest and have finally updated my
site! You can find lots of little programs about OpenGL gfx and even a
somewhat different tetris-clone. Have a look at http://www.vanbirk.de.Greetings and best wishes, Marco
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STRATEGY GAME: BETA | | |
Posted by: GameDev.net Contributor at 12:00:00 AM | |
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I'm writing a strategy game In OpenGL. Beta version can be downloaded from http://hoth.amu.edu.pl/~ajcek/setup.exe.
The game is in Polish, but I'm going to make English version soon. A
website describing my project will also be available soon.
Jacek Salamon - ajcek (at) hoth (dot) amu (dot) edu (dot) pl
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MEGABYTE SOFTWORKS: URL CHANGE | | |
Posted by: GameDev.net Contributor at 12:00:00 AM | |
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I've changed my website from www.megasoft.wz.cz to www.mgbsoft.wz.cz
because of some problems. New webpage is repaired and it also looks
nicer than the previous one. You can find a new group in the menu -
articles. The first article written by me is about dynamic object
creation.Michal Bubnar, Megabyte Softworks main programmer.
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| Tuesday, July 26, 2005 | |
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195/95 | | |
Posted by: GameDev.net Contributor at 12:00:00 AM | |
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Our winning demo "195/95" is finished. It's faster, more compatible and contains totally new scenes. More info at: http://www.plastic-demo.org.Cheers bonzaj/plastic
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| Sunday, July 17, 2005 | |
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JAVA 3D ENGINE | | |
Posted by: GameDev.net Contributor at 12:00:00 AM | |
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I would like to present 3DzzD... A Java 1.1 Web 3D Engine at http://dzzd.net/?page=DzzDOnlineDemos&action=Ouvrir. The site is not up to date but there are some working demo with an older engine version.Regards, Bruno
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SOME MORE TUTORIALS | | |
Posted by: GameDev.net Contributor at 12:00:00 AM | |
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I've recently made some OpenGL / C++ / Game programming tutorials. Check them out at http://students.ee.sun.ac.za/~bonkers/gltuts/index.htm.-Heinrich
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C# CONTEST | | |
Posted by: GameDev.net Contributor at 12:00:00 AM | |
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New C# Programming Contest has just started on C# Home.Contest 3: Longest Distance
is to find the longest distance between equal digits in a given
sequence of digits. The code that runs fastest, wins!- Iliya Yordanov
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NINTENDO DS ANYONE? | | |
Posted by: GameDev.net Contributor at 12:00:00 AM | |
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This
guy who goes by the name "Ethos" is in the homebrew Nintendo DS
development scene, and has created source-code for the DS for your
first four tutorials.The direct link is: http://ethos.oddigytitanium.com/tutorials.html His website is: http://ethos.oddigytitanium.com.- Sky
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| |
REALTIME FOLIAGE LIBRARY | | |
Posted by: GameDev.net Contributor at 12:00:00 AM | |
|
3D
Nature is pleased to announce the availability of their extensive
foliage library for realtime visualization software and game
developers! Containing almost 1100 images, this collection includes
evergreen and leafy trees, bushes, small plants, tropical vegetation
and flowers. As a bonus, some useful and whimsical non-foliage items
are included, such as a large set of street signs, animals, and even a
few garden gnomes! Every object is scaled into power-of-two dimensions,
and includes a dimensions database with default metric sizes. Browse
and select components quickly with the included color PDF thumbnail
booklet.The Realtime Foliage Billboard Library includes licensing
redistribution rights for one commercial software title. Add life and
realism to your outdoor environments today with 3D Nature's Realtime
Foliage Billboard Library, only $19 USD. Downloadable demo samples and
complete thumbnail sheets are available online at http://www.3dnature.com/realtimefoliage.html.
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| Monday, July 4, 2005 | |
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NEW CONTENT AND FIXES | | |
Posted by: GameDev.net Contributor at 12:00:00 AM | |
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I
have added all new, and completely updated versions of the site content
in both PDF and RTF format. Huge thanks to Andreas Lagotzki for the
updated content. Not only is it in both PDF and RTF, it's available in
standard or book format, as well as letter and a4.I also spent some
time fixing the theme engine. Some minor bugs have been fixed that
caused themes like Fiction is Orange to look really screwy on the right
menu. If you see any other problems with the site, let me know, and I
will fix them as soon as possible.In regards to the news below, please
read my post in the forum.
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| Tuesday, June 28, 2005 | |
|
GAMEDEV.NET ACQUIRES NEHE PRODUCTIONS | | |
Posted by: GameDev.net Contributor at 12:00:00 AM | |
|
GameDev.net,
LLC, the leading online community for game developers, today announced
the acquisition of NeHe Productions. NeHe will continue to operate as
an independent website under the management of GameDev.net.Read the
full story here
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| Monday, June 20, 2005 | |
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INVASION | | |
Posted by: GameDev.net Contributor at 12:00:00 AM | |
|
I've created a new game tutorial. It's called Invasion. You can find it at my webpage www.megasoft.wz.cz
in the tutorials section. There are some really cool things like
loading, menus, two weapons-lasers, missiles and one super
weapon-missile base. You must check it out.Michal Bubnar, Megabyte
Softworks ( my company's name ) main programmer.
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| |