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  Saturday, March 3, 2007
 
Beta code release  
Posted by: BBB at 10:31:33 AM
 
Those of you who have been eagerly awaiting the first batch of new NeHe lessons will be pleased to hear that the sample code for the first 5 lessons has been released for public beta. Please check the full version of this article for further details, and feel free to leave any comments or questions you might have in this thread in the NeHe discussion forum.

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  Wednesday, February 28, 2007
 
New Chinese Tutorials website (all 48 lessons)  
Posted by: richardbao at 9:19:12 AM
 
All 48 NeHe lessons have been translated into Chinese. You can find the translated tutorials at www.owlei.com/dancingwind/

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OpenGL SDK now online!  
Posted by: Kazade at 6:48:04 AM
 
OpenGL.org now has an on-line area for documentation, sample code, tools and links to tutorials. It can be found here.

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  Thursday, February 22, 2007
 
OpenGL GPU Caps Viewer released  
Posted by: Jason Adams at 12:57:43 AM
 
GPU Caps Viewer is a freeware utility that quickly describes the essential capabilities of your graphics card/GPU including GPU type, VRAM, OpenGL API support level, OpenGL API extensions supported and general system configuration, as well as a stress-test functionality.

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  Wednesday, February 14, 2007
 
Tatsumaki: Land at War is back, and hiring  
Posted by: Eyes Out Entertainment at 9:34:17 PM
 
Tatsumaki: Land at War has launched a massive update in which our new, shader 2.0 enriched engine, is shown off. There are also numerous positions available in our GDNet Help Wanted post.

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  Tuesday, February 13, 2007
 
New Site - Card Games with OpenGL render  
Posted by: FjCladellas at 6:12:23 PM
 
Big Solitaires 3D v1.0 new game release.

Solitaires 3D is a collection of 40 solitaire games with OpenGL 3D render, released under a GPL licence.
URL: http://big3dsol.sourceforge.net
Source is available at the site.

Many thanks to NeHe tutorials.

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  Monday, January 30, 2006
 
NULLARBOR  
Posted by: GameDev.net Contributor at 12:00:00 AM
 
Only one month to go before the nullarbor demoparty and game development competition takes place! The event will be held at ECU Mount Lawley, School of Computer and Information Science in Perth, Western Australia on Thursday the 23rd of February 2006.Registration is free, and there are hundreds of dollars worth of prizes to be won, with a $500 first place prize in the game development competition! Entry is open to all Australian and New Zealand residents. Can't get to Perth? You can enter remotely and compete for cash prizes!For more information visit http://www.notrees.org

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NEW SITE  
Posted by: GameDev.net Contributor at 12:00:00 AM
 
I recently created a website which will contain articles / tutorials about game programming. I do not cover graphical API but rather game design from a higher point of view.The first article is up at http://www.everdusk.be/Game_Programming.shtml. The 2nd one will follow in two or three weeks (half written, but, aargh, exams). The first one talks about initial prerequisites about game programming, if an engine should be coded or another one reused, also about what software is available and a bit about code redistribution in the interest of the project (GPL or not).I though It might be of some interest for your audience.Vincent Brzusczak (SKSlayer)

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MASSIVETRACKS  
Posted by: GameDev.net Contributor at 12:00:00 AM
 
This is pretty cool... www.massivetracks.net offers music for game developement. They have a large collection of royalty free music. Definitely worth checking out if your working on a game and need some tunes!

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AMSTARFIELD  
Posted by: GameDev.net Contributor at 12:00:00 AM
 
v0.52 of Amstarfield (NovodeX project) is now available... You can grab it here: http://www.jerryhammond.pwp.blueyonder.co.uk/jerryham/amstarfield.html... If anyone would like to see some of my unfinished work it can be found here: http://www.jerryhammond.pwp.blueyonder.co.uk. This is the first time I've really shown anything to anyone, hope you like it :-)jerryham

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ICEWAR  
Posted by: GameDev.net Contributor at 12:00:00 AM
 
Wojtek has written a game in OpenGL with his friends. It's an online First Person Shooter called IceWar. You're one of the snowmen and your target is to kill other snowmen. The game offers two types of play: FAW (Fire At Will - well known Death Match), and HST (Help Some Team - simple team play). Visit chomzee.bandyta.pl/iw/. The website is in Polish, but the game is in English.

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KNIGHTS  
Posted by: GameDev.net Contributor at 12:00:00 AM
 
Posted a new demo by Simon Flannery called Knights. It's an OpenGL demo using the stencil buffer to teach others about the tricks of reflections and planar shadows. Both a win32 build and glut build are included plus all source code. You can find the demo on the download page under 'K'.

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TAXI DRIVER  
Posted by: GameDev.net Contributor at 12:00:00 AM
 
Taxi Driver: A Naughty Ville. Full review is on www.vipa.republika.pl. Features include: model lighting, light direction (car lights), collisions and 3d sound. The whole game is in Polish, but language is not that important. Source code will be downloadable on my page in near future. In the meantime, grab the demo (two parts from the url above).

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RAGE 3D ENGINE: NOW OPEN SOURCE  
Posted by: GameDev.net Contributor at 12:00:00 AM
 
For the last 2.5 years I have been working at a game development studio as lead on a game engine called Rage 3D written in Delphi. The company decided that they where moving the focus to c++, so I resigned, and was given the opportunity to take the engine with me. Rage 3D is now an Open Source engine on Sulaco, and will be distributed under the license on the RageGL Subsite.For a more indepth view of the engine http://www.sulaco.co.za/rage_game_engine/scene_functions.htm.You can also view screenshots of the engine in action. http://www.sulaco.co.za/rage_game_engine/screen_shots.htmThe source for the rage will be available in the next week or so on sourceforge.net.Regards
Maarten "McCLaw" Kronberger
www.sulaco.co.za

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DARKROOM STUDIOS  
Posted by: GameDev.net Contributor at 12:00:00 AM
 
This is just a note to let fellow developers and enthusiasts out there know that Darkroom Studios has recently released for sale its new 3D Game Content Pack and will, shortly, have 2D texture packs available as well. The packs will be downloadable for instant access.The 3D pack contains multiple prefabs that can be used for anything from video game development to architectural projects. All models have correct UVW mapping for easily swapping out textures, have highly optimized meshes for fast rendering, and they come with the appropriate textures included and already applied. Also, the price of the pack is very competitive and should be attainable for any developer or hobbyist.You can view the Game Packs at www.darkroomstudios.com.

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TWO OPENGL DEMOS  
Posted by: GameDev.net Contributor at 12:00:00 AM
 
Srki has released two OpenGL programs (one animation-demo and one little maze game). You can grab the maze game here: www.geocities.com/srki_82/MazeBin.zip. The demo file is quite large (over 3mb) and can be grabbed here: http://www.geocities.com/srki_82/GLSceneDemo.zip.P.S. Demo requires BASS.DLL to play sounds.

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GAMETUTORIALS.COM  
Posted by: GameDev.net Contributor at 12:00:00 AM
 
A detailed tutorial with realistic water using bump mapping and refraction with terrain has been posted at www.GameTutorials.com. The tutorial is done in OpenGL using GLSL. Full source code and HTML/PDF versions available. Topics also covered are normal mapping, dudv maps, depth maps, Fresnel term and tangent space. Look in "Recent Tutorials" for HeightMap6.

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  Sunday, January 29, 2006
 
CZECH TUTORIALS  
Posted by: GameDev.net Contributor at 12:00:00 AM
 
The Czech tutorials are now located at http://nehe.ceskehry.cz. The link on the right menu has been updated to point to the new url.

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CATASTROPHE V3 ONLINE  
Posted by: GameDev.net Contributor at 12:00:00 AM
 
Posted Catastrophe ver 3 on the downloads page under 'C'. I left the old version for comparison. The game has come a long way since version 2, amazing graphics, excellent gameplay! Grab a copy, check it out, and the head over to http://relativeengine.freegsm.ro/index.html and read up on it. If you want to see catastrophe v4 consider sending the author a donation. Cippy also mentioned that the source to "Final Dream" is now available at sourceforge.net for those interested.

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  Tuesday, December 20, 2005
 
PASCAL GAME DEVELOPMENT COMPETITION  
Posted by: GameDev.net Contributor at 12:00:00 AM
 
That time of year is coming up again. It is soon time for Pascal Game Development's annual competition and with that, I am pleased to announce that on Jan 15th, 2006 the 2006 PGD Annual Game Programming Competition shall commence!The competition rules shall be released on the morning(GMT) before the start of the competition.We will be allowing teams or individuals much like we did last year. Releasing your source will be optional however you will be required to submit a packaged executable with all game files for the targeted platform(s) supported.Prizes, judges, rules and all further needed information will be posted within a weeks time before the start date of competition. For now, I suggest gathering your teams, tools and ideas for Jan 15th. Contest will be running for a total of 16 weeks, ending on the May 7th where we will award the 1st, 2nd and 3rd place winners with their prizes. We will also be honouring those in the competition that show great ability in specific areas of development.We have high hopes for a fun competition and it should be a very successful event for 2006. Stay posted for further information as it comes.This year's excellent winning entries and prizes can be viewed @ http://www.pascalgamedevelopment.com/competitions/PGDCompetition2005.htmlDominique

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  Tuesday, December 6, 2005
 
C# HOME  
Posted by: GameDev.net Contributor at 12:00:00 AM
 
C# Home has just started their last and biggest C# Contest for this year: Contest 7: The Christmas Contest.This time, there will be 3 great FREE PRIZES for the Top 3 submissions!For more information, visit the Contests page.

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  Tuesday, November 15, 2005
 
PLASTIC: FINAL AUDITION  
Posted by: GameDev.net Contributor at 12:00:00 AM
 
Bitfilm festival is over and the winner in realtime demo competition is Plastic with "Final Audition". Check http://www.plastic-demo.org for more info.

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  Saturday, November 12, 2005
 
PROJECTED TEXTURE SHADOWS  
Posted by: GameDev.net Contributor at 12:00:00 AM
 
Posted a nice demo by Eric Matsui. He started working on the project because he had read on a developer interview thatHalf-Life 2 uses "projection texture mapping" and he was just curious how it works. You can grab it from the downloads section under 'P'.

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ZYLINDRIS  
Posted by: GameDev.net Contributor at 12:00:00 AM
 
Posted a small game written by Heiko Bauer to the downloads section. It was written in GLut and is called "Zylindris". It's very similar to Tetris. The game was made as a software-project for the Stuttgart-University of applied sciences. You can find it in the downloads section under 'Z'.

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INDUSTRIALIZE  
Posted by: GameDev.net Contributor at 12:00:00 AM
 
Industrialize is a fairly simple tile-based game in which you attempt to build your city and get to the target amount of population in the shortest number of turns as you can. There are several different aspects including population, food, immigration, taxes, and more. I've been working on it for about a month and a half now, and I have a development journal set up at the forum provided by my host, QuakeDev, where all my projects are hosted. You can find that here:http://www.quakedev.com/forums/index.php?topic=702- Entar

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  Friday, August 12, 2005
 
1FOR3 UPDATED  
Posted by: GameDev.net Contributor at 12:00:00 AM
 
Christophe Devine has released a new version of the 1for3 demo package. It now features a screensaver option which has been tested on Windows XP and FreeBSD (Wine). The basecode which he has kept as simple as possible can be used as a building block to create OpenGL screensavers... so... if you've ever wanted to create GL screensavers of your own, but haven't found code to do the trick, be sure to grab 1for3 from the downloads page. Nice work Christophe!

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EXPLODER DEMO  
Posted by: GameDev.net Contributor at 12:00:00 AM
 
Based in space, there's a large interstellar war going on - basically a galactic "blitzkrieg" by one domineering race. They've got all these resources from taking over so many planets, but they're population-limited since they've spread themselves out so far. Your planet was attacked, but a small portion of your race escaped in a large colony ship. Since you're resource-limited, that's why you've got one or two really good ships with the best pilot in your entire population, unlike the enemy which has thousands of dumb AI-controlled robotic ships.Gameplay will play like a top-down shooter, and will involve nuking runs on enemy bases and dropping squads of marines in strategic locations.Technical specs include the fact that it detects GLSL capability on cards that support it, and enables a nice lighting effect on the ships and the space station.picture: http://sprite.digitalseraph.net/Projects/2005-08-07%20ExploderDemo/ExploderDemo.jpgdemo: http://sprite.digitalseraph.net/Projects/2005-08-07%20ExploderDemo/ExploderDemo.rarwebsite: http://sprite.digitalseraph.net

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GRAPHICAL C# CONTEST  
Posted by: GameDev.net Contributor at 12:00:00 AM
 
A new C# Programming Contest has just started on C# Home.Contest 4: Digits Recognition is to recognize digits in an image file (OCR). The fastest code wins!

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WORLD MACHINE  
Posted by: GameDev.net Contributor at 12:00:00 AM
 
World Machine v1.0 is a Terrain Generation & Editing package that has become very popular for game development purposes. There is a free Basic Edition available for non-commercial use, as well as a $40 Standard edition that can be used commercially. The website is: http://www.world-machine.com.Important features are:Powerful and flexible terrain generation, including "World Class" natural erosion features. Graph based terrain building and realtime 3D Previews for rapid experimentation Explorer Mode. Fly / Drive and Walk around the boundless virtual world defined by the terrain generators.

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CODE UPDATE  
Posted by: GameDev.net Contributor at 12:00:00 AM
 
Terence J. Grant has sent in modified python code for lesson 48. The new code eliminates a bug that plagued the older code. If you use python, grab the updated source. Thanks Terence!

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GCDC NEWS  
Posted by: GameDev.net Contributor at 12:00:00 AM
 
Anyone interested in the GC Developers Conference may want to have a look at the schedules. You can download information here: GCDC News (zipped word documents).

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EYES OUT ENTERTAINMENT  
Posted by: GameDev.net Contributor at 12:00:00 AM
 
Over the past few months, we here at Eyes Out Entertainment have put the final touches on our independently developed MMORPG engine, for Tatsumaki: Land at War; Now with our engine up and running, we can turn attention to content development. As we enter a new and crucial phase in the game's development, we are looking for talented and motivated individuals to join the team. We are currently looking to fill the following positions:
  • Systems/Physics programmer (Complex logic involved)
  • Graphical programmer (High-end OpenGL)
  • Network programmer (Compression and advanced packet buffering knowledge required)
  • Organic and static modelers
  • Texture Artist(s)
  • Musicians and Sound Engineer
  • Bipedal and Quadrapedial animatorsWe currently have a team of 20 capable, talented individuals who are working to make Tatsumaki the best game it can be; however, since this is such a large project and we are independent - we are always looking for more people to add to our (Already large) team.For more information on Tatsumaki: Land at War, those interested can peruse our large information database, and visit our actively growing community, whose population rises daily, with over 500 members. Also, be sure to read our post on gamedev.net for more information on how you can apply, and for a demo of our engine.

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  •   Sunday, July 31, 2005
     
    AUTOQ3D  
    Posted by: GameDev.net Contributor at 12:00:00 AM
     
    AutoQ3D - a OpenGL/QT quick 3d model editor program. The objective of this work is to give power users or developers and easy way to create graphics in three dimensions using a simple file format to incorporate in their own projects. You can add textures to models. Can import MD2 and DXF files formats and export DXF files. This program was ported to Linux, Windows and Mac OSX operative systems. It's free... http://autoq3d.sourceforge.net.M.C. Gonzalo Reynaga García.

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      Friday, July 29, 2005
     
    BLACK SKY  
    Posted by: GameDev.net Contributor at 12:00:00 AM
     
    Dave over at http://www.blackskygame.com has just released a new version of Black Sky Alpha, v1.3. It's available for download now so check it out!

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    PSYCHO BOY 3D  
    Posted by: GameDev.net Contributor at 12:00:00 AM
     
    I made a game in OpenGL for my university dissertation... http://www.psychoboy3d.cjb.net. It uses some code from the tutorial for making the window, drawing text, texture mapping and timing. I kept the 'do you want to go fullscreen' box too ;)Patrick

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    VM.GAMES  
    Posted by: GameDev.net Contributor at 12:00:00 AM
     
    VM.Games, created in 2002, is a collaborative effort in trying to create, over our spare time, original, amusing and nice-looking real-time, Opengl-based games.Currently a "team" of 3 individuals, VM.Games involves a C ++ coder (Ibrahim), a graphic designer / 3D artist (Story-Board), and a graphic designer / 3D animator (Mouj).We provide on our webiste some cool OpenGL demos and a shareware 3d game lab project available for the price of one phone call.Check it out: http://schafik.free.fr/vm.games/index.php.

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    KOPLAY  
    Posted by: GameDev.net Contributor at 12:00:00 AM
     
    Chen Kopel has sent an email about his site KOPLAY: Professional Game Developers. It's definitely worth checking out. Two of his games have been published by Atari, and he's seeking programmers for future projects. It appears he's a fan of NeHe Productions, as his email stated that he wanted to give thanks to the site. Very cool!

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    3D LEVEL EDITOR  
    Posted by: GameDev.net Contributor at 12:00:00 AM
     
    I've recently launched my university dissertation project (a 3D level editor) for BETA testing. It exports to a custom format that is fully explained in the readme.It can be found at http://luke.rulesall.co.uk. If anyone notices any bugs or has suggestions then they can contact me either on the forum or on my site, or on this forum post.Thanks,
    Luke.

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    WINAMP CONTEST AND SITE UPDATE  
    Posted by: GameDev.net Contributor at 12:00:00 AM
     
    I've made second place in the winamp contest and have finally updated my site! You can find lots of little programs about OpenGL gfx and even a somewhat different tetris-clone. Have a look at http://www.vanbirk.de.Greetings and best wishes,
    Marco

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    STRATEGY GAME: BETA  
    Posted by: GameDev.net Contributor at 12:00:00 AM
     
    I'm writing a strategy game In OpenGL. Beta version can be downloaded from http://hoth.amu.edu.pl/~ajcek/setup.exe. The game is in Polish, but I'm going to make English version soon. A website describing my project will also be available soon.

    Jacek Salamon - ajcek (at) hoth (dot) amu (dot) edu (dot) pl

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    MEGABYTE SOFTWORKS: URL CHANGE  
    Posted by: GameDev.net Contributor at 12:00:00 AM
     
    I've changed my website from www.megasoft.wz.cz to www.mgbsoft.wz.cz because of some problems. New webpage is repaired and it also looks nicer than the previous one. You can find a new group in the menu - articles. The first article written by me is about dynamic object creation.Michal Bubnar, Megabyte Softworks main programmer.

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      Tuesday, July 26, 2005
     
    195/95  
    Posted by: GameDev.net Contributor at 12:00:00 AM
     
    Our winning demo "195/95" is finished. It's faster, more compatible and contains totally new scenes. More info at:
    http://www.plastic-demo.org.Cheers bonzaj/plastic

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      Sunday, July 17, 2005
     
    JAVA 3D ENGINE  
    Posted by: GameDev.net Contributor at 12:00:00 AM
     
    I would like to present 3DzzD... A Java 1.1 Web 3D Engine at http://dzzd.net/?page=DzzDOnlineDemos&action=Ouvrir. The site is not up to date but there are some working demo with an older engine version.Regards,
    Bruno

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    SOME MORE TUTORIALS  
    Posted by: GameDev.net Contributor at 12:00:00 AM
     
    I've recently made some OpenGL / C++ / Game programming tutorials. Check them out at http://students.ee.sun.ac.za/~bonkers/gltuts/index.htm.-Heinrich

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    C# CONTEST  
    Posted by: GameDev.net Contributor at 12:00:00 AM
     
    New C# Programming Contest has just started on C# Home.Contest 3: Longest Distance is to find the longest distance between equal digits in a given sequence of digits. The code that runs fastest, wins!- Iliya Yordanov

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    NINTENDO DS ANYONE?  
    Posted by: GameDev.net Contributor at 12:00:00 AM
     
    This guy who goes by the name "Ethos" is in the homebrew Nintendo DS development scene, and has created source-code for the DS for your first four tutorials.The direct link is: http://ethos.oddigytitanium.com/tutorials.html
    His website is: http://ethos.oddigytitanium.com.- Sky

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    REALTIME FOLIAGE LIBRARY  
    Posted by: GameDev.net Contributor at 12:00:00 AM
     
    3D Nature is pleased to announce the availability of their extensive foliage library for realtime visualization software and game developers! Containing almost 1100 images, this collection includes evergreen and leafy trees, bushes, small plants, tropical vegetation and flowers. As a bonus, some useful and whimsical non-foliage items are included, such as a large set of street signs, animals, and even a few garden gnomes! Every object is scaled into power-of-two dimensions, and includes a dimensions database with default metric sizes. Browse and select components quickly with the included color PDF thumbnail booklet.The Realtime Foliage Billboard Library includes licensing redistribution rights for one commercial software title. Add life and realism to your outdoor environments today with 3D Nature's Realtime Foliage Billboard Library, only $19 USD. Downloadable demo samples and complete thumbnail sheets are available online at http://www.3dnature.com/realtimefoliage.html.

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      Monday, July 4, 2005
     
    NEW CONTENT AND FIXES  
    Posted by: GameDev.net Contributor at 12:00:00 AM
     
    I have added all new, and completely updated versions of the site content in both PDF and RTF format. Huge thanks to Andreas Lagotzki for the updated content. Not only is it in both PDF and RTF, it's available in standard or book format, as well as letter and a4.I also spent some time fixing the theme engine. Some minor bugs have been fixed that caused themes like Fiction is Orange to look really screwy on the right menu. If you see any other problems with the site, let me know, and I will fix them as soon as possible.In regards to the news below, please read my post in the forum.

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      Tuesday, June 28, 2005
     
    GAMEDEV.NET ACQUIRES NEHE PRODUCTIONS  
    Posted by: GameDev.net Contributor at 12:00:00 AM
     
    GameDev.net, LLC, the leading online community for game developers, today announced the acquisition of NeHe Productions. NeHe will continue to operate as an independent website under the management of GameDev.net.Read the full story here

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      Monday, June 20, 2005
     
    INVASION  
    Posted by: GameDev.net Contributor at 12:00:00 AM
     
    I've created a new game tutorial. It's called Invasion. You can find it at my webpage www.megasoft.wz.cz in the tutorials section. There are some really cool things like loading, menus, two weapons-lasers, missiles and one super weapon-missile base. You must check it out.Michal Bubnar, Megabyte Softworks ( my company's name ) main programmer.

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