#include #include #include #include #include cdCanvas *cdcanvas = NULL; /* Virtual space size: 600x400 The canvas will be a window into that space. If canvas is smaller than the virtual space, scrollbars are active. The drawing is a red cross from the corners of the virtual space. But CD must draw in the canvas space. So the position of the scrollbar will define the conversion between canvas space and virtual space. */ int action(Ihandle *ih, float posx, float posy) { int iposx = (int)posx; int iposy = (int)posy; if (!cdcanvas) return IUP_DEFAULT; /* update CD canvas size */ cdCanvasActivate(cdcanvas); /* invert scroll reference (YMAX-DY - POSY) */ iposy = 399-IupGetInt(ih, "DY") - iposy; cdCanvasClear(cdcanvas); cdCanvasForeground(cdcanvas, CD_RED); cdCanvasLine(cdcanvas, 0-iposx, 0-iposy, 599-iposx, 399-iposy); cdCanvasLine(cdcanvas, 0-iposx, 399-iposy, 599-iposx, 0-iposy); return IUP_DEFAULT; } int scroll_cb(Ihandle *ih, int op, float posx, float posy) { (void)op; action(ih, posx, posy); /* works only with CD and OpenGL */ /* IupUpdate(ih) */ return IUP_DEFAULT; } int resize_cb(Ihandle *ih, int w, int h) { /* update page size, it is always the client size of the canvas */ IupSetfAttribute(ih, "DX", "%d", w); IupSetfAttribute(ih, "DY", "%d", h); if (!cdcanvas) return IUP_DEFAULT; /* update CD canvas size */ cdCanvasActivate(cdcanvas); return IUP_DEFAULT; } int main(int argc, char **argv) { Ihandle *dialog, *canvas; IupOpen(&argc, &argv); canvas = IupCanvas(NULL); IupSetAttribute(canvas, "RASTERSIZE", "300x200"); /* initial size */ IupSetAttribute(canvas, "SCROLLBAR", "YES"); IupSetAttribute(canvas, "XMAX", "599"); IupSetAttribute(canvas, "YMAX", "399"); IupSetCallback(canvas, "SCROLL_CB", (Icallback)scroll_cb); IupSetCallback(canvas, "RESIZE_CB", (Icallback)resize_cb); IupSetCallback(canvas, "ACTION", (Icallback)action); dialog = IupDialog(canvas); IupSetAttribute(dialog, "TITLE", "Scrollbar Test"); IupMap(dialog); cdcanvas = cdCreateCanvas(CD_IUP, canvas); IupSetAttribute(canvas, "RASTERSIZE", NULL); /* release the minimum limitation */ IupShowXY(dialog,IUP_CENTER,IUP_CENTER); IupMainLoop(); cdKillCanvas(cdcanvas); IupDestroy(dialog); IupClose(); return EXIT_SUCCESS; }